Mahjong, made clear

Eén spel
Veel tradities

Mahjong leeft voort dankzij de mensen die het spelen. Het gekletter van de tegels, de geroepen termen, de vloeiende gesprekken en de debatten over huisregels maken allemaal deel uit van de traditie. Jiada brengt deze gedeelde kennis samen, zodat meer mensen het zelf kunnen ervaren.

Mahjong Rules

ClassicMahjongCarriedAcross Borders

Passed down through generations, Hong Kong Mahjong is lively, familiar and deeply social. It has travelled with Chinese communities around the world, becoming one of the most widely played forms of Mahjong.

Learn the objective
One Characters tile
One Bamboo tile
One Dots tile
East Wind tile
Red Dragon tile
144
tiles including Bonus Tiles
7 Honors
four Winds and three Dragons, with different Wind and Dragon Faan Types
Faan scoring
ordinary hands combine applicable Faan Types; Limited Hands use their highest value

04 · Calls & gameplay

Follow the turn.
Make the call.

Most turns follow one draw–check–discard rhythm. A declaration can interrupt that rhythm, and what you may declare depends on where the tile came from and what it completes.

Your tile count during a normal turn

Draw, check, discard

Start with 13 tiles, draw one to hold 14 and check for a win. If the hand is not complete, discard one tile and return to 13.

  1. 13TilesBefore drawing
    01Draw one tile

    Take the next tile from the wall.

  2. 14TilesAfter drawing
    02Check your hand

    See whether all 14 tiles form a legal winning hand.

  3. 13TilesAfter discarding
    03End the turn

    If you have not won, discard one tile face up.

Calls & declarations

Interrupting the normal turn

A declaration can claim a discard, reveal a Kong or announce a win. What you say depends on where the tile came from and what it completes.

Soeng

Previous player only
Use it when
The player immediately before you discards the tile that completes a sequence in one suit.
Then
Say “Soeng”, expose the completed Chow and discard one tile.

Pung

Any player’s discard
Use it when
Any player’s latest discard matches a pair already in your hand.
Then
Say “Pung”, expose the three identical tiles and discard one tile.

Kong

Your turn or any discard
Use it when
You have four identical tiles, add a fourth tile to an exposed Pung, or claim a matching discard while holding three.
Then
Declare the Kong, draw a replacement from the end of the wall and continue your turn.

Winning

Sik Wu · Zi Mo
食糊· Sik Wu

Win on a discard

Use it when
Another player discards the tile that completes your legal hand and you meet the agreed minimum Faan.
Then
Say “Sik Wu” and reveal the complete hand. This claim has priority over Pung, Kong and Soeng.
自摸· Zi Mo

Win by self-draw

Use it when
The tile you draw from the wall completes your legal hand and you meet the agreed minimum Faan.
Then
Say “Zi Mo” and reveal the complete hand. No discard is being claimed.

Claim priority for one discard

  1. 1
    Sik WuA legal win on the discard comes first
  2. 2
    Pung or exposed KongMay claim any player’s latest discard
  3. 3
    SoengMay only claim the previous player’s discard

05 · Faan types & limited hands

Value grows
with the hand.

Add every applicable Faan to an ordinary hand. For a Limited Hand, use only its highest Limited Hand value, then add any permitted winning-condition Faan.

Ordinary handAdd all that apply

Faan Types + Flower, Wind and Dragon Faan + winning-condition Faan.

Limited HandUse the highest one

Take only the highest Limited Hand value, then add permitted winning-condition Faan.

Cumulative

Faan Types 番種

Every applicable type is added to an ordinary winning hand. The examples below are complete 14-tile hands.

01
Chicken Hand
雞胡

Mixed Chows and Pungs or Kongs from multiple suits. No other Faan applies.

0Faan
02
Common Hand
平糊

Every meld is a Chow.

1Faan
03
All Triplets
對對糊

Every meld is a Pung or Kong.

3Faan
04
Mixed One Suit
混一色

Only Honors and tiles from one numbered suit.

3Faan
05
Pure Suit
清一色

All tiles come from one numbered suit; no Honors.

7Faan
06
Mixed Orphans
花幺九

Pungs or Kongs of ones, nines or Honors only. Add All Triplets for 4 Faan total.

1Faan
07
Small Dragons
小三元

Melds of two Dragons and a pair of the third. Add 2 Dragon Faan for 5 total.

3Faan
08
Great Dragons
大三元

Melds of all three Dragons. Add 3 Dragon Faan for 8 total.

5Faan
09
Small Winds
小四喜

Melds of three Winds and a pair of the fourth. A suited final meld can also add Mixed One Suit, making at least 9 Faan.

6Faan
10
Seven Pairs
七對子

Seven pairs. It may stack with Mixed One Suit or Pure Suit when applicable.

4Faan
Highest value only

Limited Hands 例牌